
Once the games are obsolete, they can be replaced with new ones. A player would insert coins and play the desired game. The arcade had slots for 6 cartridges which allows for the arcade owners to save space and get multiple games in one console. Most of the Neo Geo ROMs can be found under this name. The Neo Geo also had graphics GPU with 24-bit BUS.ĭon't forget that the console was available under MVS or Multi Video System first. In reality, it had 16/32 bit CPU and an additional processor of 8/16-bit. The arcade computer was advertised as a complete unit you will need with a 24-bit processor.

It was revealed in 1990 by SNK Company and it was sold in Japan only. That way it forces them to be on top of their game, and they are using equipment they are more familiar with than the newer stuff.Neo Geo was the arcade to play in Japan in the 90s.


Like for example in music production, sometimes experienced people decide to limit themselves in what equipment or techniques they are going to use, even though they have access to all the latest equipment, they might still use a synthesizer they have from the 1980's. Sometimes when programmers are making games, it might even help to have limitations graphics-wise, as it forces them to make gameplay better and make the best use of the graphical capability they do have (with the Neo). That's what some SNK fans want, arcade-perfect games, no matter what the cost, even if that means u keep the graphics the same as the arcade, rather than improving them. Maybe SNK has lost track of the whole arcade-straight-to-home concept. Instead of it being a straight arcade to home setup like u had with the AES/MVS, now they're back to translating games to home systems (like Neo games to PS2, adding loading times, and KOFXII to PC/X-box 360/PS3- toning down the graphics in the process(?). It probably hasn't even been pushed to it's absolute limit- for example the biggest game was KOF2003 at 716Mbit(89.5Mb), and they could go up to at least 1000Mbit without loading times, and possibly even higher if u were willing to accept loading times on games.įor all the technical superiority the Atomiswave and Taito Type X2 have over the Neo, they've still never really replaced the MVS/AES.
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Even though the system is so old, it's still a mysterious system, probably not many people in the world know completely how it works, or how to get the most out of it. Instead they've apparently kept the hardware documentation secret, why would the technical documents for the Neo Geo still have to be kept secret after all this time, it's not like SNK are still selling games for the Neo. SNK could also release hardware/software for Neo heads to create their own software, for example based on templates for Metal Slug, other shooters (easy to make games) etc. They could have released SSV Perfect in 2005(the year after SSVS), for example. They could have at least tried to keep the Neo alive to some extent, for example 1 game a year or something. So u had all these arcade owners with working MVS hardware but no new games coming out for it, after SSVS there was nothing. The only other system or hardware I can really compare that to is the Naomi, which is still being supported 3rd party and still occasionally has games being released on it.Ĭlick to expand.It was probably a good decision, but it definitely left fans who had invested a lot of money in the Neo AES out in the cold (and the MVS system was always widely distributed in arcades, long after SNK dropped making games for it).

The MVS will always be a shining example of what can be done with ancient hardware when it is pushed to it's limits. None the less, I don't think the game (MS6) would be fetching the price it still does now if it ended up on MVS hardware. If they didn't, we would probably have seen KOF XI, XII, and NeoWave on MVS, and honestly after seeing XII on Type-X2, would you want to go back? Part of me in a way would say yes, but in the technical prowess and achievement graphically that they did on XII, I say no. I think it was just a smart decision at the time for SNK to switch to newer hardware, as it showed they are not stuck in the past on their old hardware and are willing to move forward, along with somewhat newer technologies. So true, and while part 5 didn't have much slow down at all, there definitely isn't any in part 6 on AW hardware.
